001562181 000__ 03346nam\\22004817i\4500 001562181 001__ 1562181 001562181 003__ MaCbMITP 001562181 005__ 20241002094118.0 001562181 006__ m\\\\\o\\d\\\\\\\\ 001562181 007__ cr\cn\nnnunnun 001562181 008__ 240417s2024\\\\mau\\\\\o\\\\\000\0\eng\d 001562181 020__ $$a0262380056$$q(electronic bk.) 001562181 020__ $$a9780262380058$$q(electronic bk.) 001562181 020__ $$z9780262549165 001562181 035__ $$a(OCoLC)1430359535 001562181 035__ $$a(OCoLC-P)1430359535 001562181 040__ $$aOCoLC-P$$beng$$erda$$epn$$cOCoLC-P 001562181 050_4 $$aQA76.9.C65 001562181 072_7 $$aTEC$$x052000$$2bisacsh 001562181 072_7 $$aCOM$$x057000$$2bisacsh 001562181 072_7 $$aPOL$$x063000$$2bisacsh 001562181 08204 $$a006.8$$223/eng/20240417 001562181 1001_ $$aCarter, Marcus,$$eauthor. 001562181 24510 $$aFantasies of virtual reality :$$buntangling fiction, fact, and threat /$$cMarcus Carter and Ben Egliston. 001562181 264_1 $$aCambridge :$$bThe MIT Press,$$c[2024] 001562181 300__ $$a1 online resource (184 pages). 001562181 336__ $$atext$$btxt$$2rdacontent 001562181 337__ $$acomputer$$bc$$2rdamedia 001562181 338__ $$aonline resource$$bcr$$2rdacarrier 001562181 4900_ $$aStrong Ideas 001562181 520__ $$aThe fantasies that underpin common perceptions of Virtual Reality -- and what we need to know about VR's potential risks as well as its opportunities. Virtual Reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta's investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education, and health, as well as the way we work and communicate. But will VR achieve all this In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry's vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What's more, there is nothing truly virtual about Virtual Reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do -- and what is just plain fantasy. 001562181 588__ $$aOCLC-licensed vendor bibliographic record. 001562181 650_0 $$aVirtual reality.$$0(DLC)sh2006004464 001562181 655_0 $$aElectronic books. 001562181 7001_ $$aEgliston, Ben,$$eauthor. 001562181 852__ $$bebk 001562181 85640 $$3MIT Press$$uhttps://doi.org/10.7551/mitpress/14673.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001562181 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001562181 909CO $$ooai:library.usi.edu:1562181$$pGLOBAL_SET 001562181 980__ $$aBIB 001562181 980__ $$aEBOOK 001562181 982__ $$aEbook 001562181 983__ $$aOnline