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Table of Contents
Cover
Design and the Digital Humanities: A Handbook for Mutual Understanding
Copyright
Contents
Learning through making
Acknowledgements
Preamble: Identifying ourselves
Introduction
1. Selling the value of design
1.1 The epistemological modes of knowledge production
1.2 Change is scary
1.3 What expertise looks like
1.4 Exercises: Meaning
2. Creating understanding
2.1 Defining DH
2.2 Defining design
2.3 What is publishable?
2.4 Case study 1: How design students define themselves
2.5 Exercises: Form and text
3. Misunderstandings
3.1 Terms from DH
3.2 Terms from design
3.3 Claim games
3.4 Case study 2: What is a book?
3.5 Exercises: Collections and territories
4. Meeting points
4.1 Humanities visualization
4.2 Rich prospect browsing
4.3 Case study 3: Experiments in DH data visualizations
4.4 Case study 4: Design as inquiry
4.5 Exercises: Data visualization and interface design
5. Working better together
5.1 Developing interdisciplinary researchers
5.2 What is respectable?
5.3 Project management for interdisciplinary researchers
5.4 Managing people who are sensitive to their surroundings
5.5 Case study 5: Project charter
5.6 Exercises: Planning
6. Our journey continues
6.1 From the digital to the physical
6.2 Design for peace and reconciliation
6.3 qCollaborative
6.4 Design concepts lab
6.5 Final thoughts
6.6 Exercises: Intellectual territories
List of exercises
References
Index.
Design and the Digital Humanities: A Handbook for Mutual Understanding
Copyright
Contents
Learning through making
Acknowledgements
Preamble: Identifying ourselves
Introduction
1. Selling the value of design
1.1 The epistemological modes of knowledge production
1.2 Change is scary
1.3 What expertise looks like
1.4 Exercises: Meaning
2. Creating understanding
2.1 Defining DH
2.2 Defining design
2.3 What is publishable?
2.4 Case study 1: How design students define themselves
2.5 Exercises: Form and text
3. Misunderstandings
3.1 Terms from DH
3.2 Terms from design
3.3 Claim games
3.4 Case study 2: What is a book?
3.5 Exercises: Collections and territories
4. Meeting points
4.1 Humanities visualization
4.2 Rich prospect browsing
4.3 Case study 3: Experiments in DH data visualizations
4.4 Case study 4: Design as inquiry
4.5 Exercises: Data visualization and interface design
5. Working better together
5.1 Developing interdisciplinary researchers
5.2 What is respectable?
5.3 Project management for interdisciplinary researchers
5.4 Managing people who are sensitive to their surroundings
5.5 Case study 5: Project charter
5.6 Exercises: Planning
6. Our journey continues
6.1 From the digital to the physical
6.2 Design for peace and reconciliation
6.3 qCollaborative
6.4 Design concepts lab
6.5 Final thoughts
6.6 Exercises: Intellectual territories
List of exercises
References
Index.