Go to main content
Formats
Format
BibTeX
MARCXML
TextMARC
MARC
DublinCore
EndNote
NLM
RefWorks
RIS

Linked e-resources

Details

Front_Cover
Half Title
Anarchitectural Experiments: When Unbuilt Designs Turn to Film
Copyright Page
Table of Contents
List of Figures
Introduction Lebbeus Takes Us Outside
Define: Speculative
Of Cargos and Vessels
Architectural Drawing as Message
Cinematic Space: From Representation to Simulation
The Argument
Object of Study
Content of Chapters
Utopian Drive
The Question of Inherent Dynamics
Literature Review
Methodology
Cine-Eye and the CGI
Chapter 1 On Techniques of Architectural Representation
Techniques of Architectural Representation
Historical Section Through the Perspective Cone
Contre Perspectivisme
Modern Methods of Architectural Representation
(rendered) Difficult to Read - Beyond Traditional Techniques
Analytique - Brodsky &
Utkin's Illustrated Tales
Conclusion
Chapter 2 Architecture in Filmic Space
Spatialization Aids
Deconstructing/liquidizing - The 'Morphogenesis' of Cinema-Architectural Space
Architect On Set! - Or, the Function of Filmic Décor
Set Design Is History - Redefining Filmic Space
Cataloguing Film Sets
Filmic Architecture as an Extra-Narrative Layer of Meaning
Plots That Coil Around a Given Space - Panic Room's CGI De-Materialism
Filmic Space: a Composited Image
Purely Visual Space
Conclusion
Chapter 3 Leaving Buildings On Paper
Paper Architecture and Its Ineffable Contents
Revolution With Caractère
The Unbuilt and the Unbuildable
Post-war Manoeuvres On the Front of Representation
Conclusion
Chapter 4 Inscription Deconstructed By Means of Cinematography
Recognizing Patterns
Categories of the Unbuilt/architecture as Media
CIAM
Exhibitions
Iconic Imagery …
… and Anti-Design
Articulating Movement
More (Is) Complexity, Less (Is) Contradiction.

Urbicande - A Case Study
Deconstructing the Event, and the Event Is Architecture (The Manhattan Transcripts)
Conclusion
Chapter 5 Case Studies, Part One: 'Analogue' Projects
Lebbeus Woods: Underground Berlin
Monument Or Model?
Underground City
How to Overturn Urban Space Through Architectural Violence
Dust Jacket Design: The SF Vernacular
Launching the Architectural Machine
Subterranea, Or, Definitely a Model …
Michael Emple Island
The Submersible and the Distorted Image
Site of Representation
Separately #1: The Temple
Separately #2: The Submersible
In Tandem
Surfing On Sine Waves
The Scope of Uncertainty
Superstudio: The Continuous Monument
Life Without Buildings
Scripting Total Urbanization
Collaging the Continuous City
SuperFilm
Caution! Urbanism at Work
Conclusion
Chapter 6 Digitalia
Welcome to the Fold
Like Architecture, But Animated
Motion in Digitally Reimagined Architectural Spaces
Mediatization as Crisis
Animating Discussion
Emergent Representational Techniques: Animation
Seamless Space
Virtual Sets and Malleable Spaces
Elusiveness of Architectural Space in Traditional Animations
Test Sample #1: Twilight Q: Mystery Article File 538 (Oshii 1987)
Test Sample #2: Ghost in the Shell (Oshii 1995)
Test Sample #3: Paprika (Kon 2006)
Conclusion: Suitable Grounds for Exuberance
Chapter 7 Case Studies, Part Two: Speculating With Architectural Animation
Visual Cognition and Space
Chris Kelly: Rubix/Tardis
Synopsis
Rubix/Tardis Is … Paradox
Rubix/Tardis Is … Cinematic Space
Rubix/Tardis Is … Cognitive Map
Building Boom and Cities for Ghosts
Jonathan Gales
The Pentecostal Ministry of Fire
Speculative Landscape
Megalomania
Synopsis
Ghosts of Manhattanism
Babylon Shrugged.

Interaction(s) With/in Virtual Environments
Paul Nicholls
Royal Re-Formation
Golden Age: The Simulation
Golden Age: Somewhere
A Place to Withdraw (Synopsis)
Nanomagicians
All Around With Stencils and the Myth of Soft Habitation
Anti-journey Towards Anarchitecture (A Conclusion)
Q: Is this Real? / A: Does It Matter?
Notes
Introduction: Lebbeus Takes Us Outside
1. On Techniques of Architectural Representation
2. Architecture in Filmic Space
3. Leaving Buildings On Paper
4. Inscription Deconstructed By Means of Cinematography
5. Case Studies, Part One: 'Analogue' Projects
6. Digitalia
7. Case Studies, Part Two: Speculating With Architectural Animation
Bibliography
Filmography
Index
Back Cover.

Browse Subjects

Show more subjects...

Statistics

from
to
Export