000240012 000__ 00960cam\a22003014a\45e0 000240012 001__ 240012 000240012 005__ 20210513093408.0 000240012 008__ 000819s2000\\\\nyu\\\\\\\\\\\001\0deng\c 000240012 010__ $$a 00701285 000240012 015__ $$aGBA0-Z9985 000240012 020__ $$a0071355871 000240012 035__ $$a(OCoLC)ocm43070223 000240012 035__ $$a240012 000240012 040__ $$aUKM$$cUKM$$dDLC$$dTJC 000240012 042__ $$apcc 000240012 049__ $$aISEA 000240012 05000 $$aHD9993.E454$$bS663 2000 000240012 08200 $$a338.7/688748$$221 000240012 1001_ $$aAsakura, Reiji,$$d1950- 000240012 24510 $$aRevolutionaries at Sony :$$bthe making of the Sony PlayStation and the visionaries who conquered the world of video games /$$cReiji Asakura. 000240012 260__ $$aNew York :$$bMcGraw-Hill,$$cc2000. 000240012 300__ $$axiii, 241 p. ;$$c24 cm. 000240012 500__ $$aIncludes index. 000240012 60010 $$aKutaragi, Ken,$$d1950- 000240012 61020 $$aSony Computer Entertainment$$xManagement. 000240012 650_0 $$aSony video games$$xHistory. 000240012 650_0 $$aElectronic games industry$$xManagement$$vCase studies. 000240012 85200 $$bgen$$hHD9993.E454$$iS663$$i2000 000240012 909CO $$ooai:library.usi.edu:240012$$pGLOBAL_SET 000240012 980__ $$aBIB 000240012 980__ $$aBOOK 000240012 994__ $$aE0$$bISE