000292395 000__ 02922cam\a22003374a\45\0 000292395 001__ 292395 000292395 005__ 20210513110638.0 000292395 008__ 030117s2003\\\\nyua\\\\\\\\\\001\0\eng\\ 000292395 010__ $$a 2003100850 000292395 019__ $$a57176833 000292395 020__ $$a0823020800 (pbk.) 000292395 020__ $$a0613708822 000292395 035__ $$a(OCoLC)ocm52572319 000292395 035__ $$a292395 000292395 040__ $$aDLC$$cDLC$$dBLP$$dOMP$$dSPP$$dXY4$$dTBL 000292395 042__ $$apcc 000292395 049__ $$aISEA 000292395 05000 $$aT385$$b.M663 2003 000292395 08200 $$a794.8/166$$222 000292395 1001_ $$aMorris, Dave,$$d1957- 000292395 24510 $$aGame art :$$bthe graphic art of computer games /$$cDave Morris and Leo Hartas. 000292395 260__ $$aNew York :$$bWatson-Guptill Publications,$$c2003. 000292395 300__ $$a192 p. :$$bcol. ill. ;$$c26 cm. 000292395 500__ $$aIncludes index. 000292395 5050_ $$aPioneers and classics -- Creating art within technological limits -- Insider secrets: Inspiration -- Looking down from on high -- World as a tabletop -- Giant's construction set - Game as a living book -- Age of mythology -- This means war -- Insider secrets: Art direction -- In the thick of it -- First person experiences -- Insider secrets: Game artist's tool box -- Following the hero -- New stars of the small screen -- Where am I in all this? -- Mirrors are more fun than television -- For you, the war is over -- Insider secrets: making a game -- What's up doc? -- Toon time -- Insider secrets: Character design -- Sleep no more -- They're coming -- True gothic -- Insider secrets: Character animation -- Big boys toys -- Nick Kitt -- Real thing -- Larger than life -- Insider secrets: Style -- Bright clean future? -- Shape of things to come -- Insider secrets: Creating 3D models -- -- Out of this world -- Jupiter and beyond: Infinite -- Insider secrets: Creating cinematic sequences -- Magic kingdoms -- Fairy tales aren't just for children -- World of difference: Dungeon siege -- Asheron's call -- It's in the bag -- Insider secrets: Creating a 3D world -- Step further out -- Appetite for marvels -- El dia de los muertos -- Ulukai te ho! -- Islands in the sky -- Insider secrets: Creating special effects -- Intimate worlds -- As games become TV -- Stories around the hearth -- Who ya gonna call? -- Insider secrets: creating architecture -- Quo uadis? -- Pride of lions -- Future of game art -- Insider secrets: Creating detail -- Reference. 000292395 520__ $$aWith an industry on the scale of Hollywood and an audience of millions, computer games are big news in the world of popular entertainment. They also provide the medium of choice for a new generation of creative talent, fusing incredible technical know-how with imaginative brilliance to create a thrilling new form of art. Game Art is a celebration of the best that games have to offer, with the emphasis on the brains behind tomorrow's blockbuster titles. 000292395 650_0 $$aComputer graphics. 000292395 650_0 $$aComputer games. 000292395 650_0 $$aVideo games. 000292395 7001_ $$aHartas, Leo. 000292395 85200 $$bgen$$hT385$$i.M663$$i2003 000292395 909CO $$ooai:library.usi.edu:292395$$pGLOBAL_SET 000292395 980__ $$aBIB 000292395 980__ $$aBOOK 000292395 994__ $$aC0$$bISE