000298183 000__ 01612cam\a22003134a\45\0 000298183 001__ 298183 000298183 005__ 20210513111357.0 000298183 008__ 050317s2005\\\\ilu\\\\\\b\\\\001\0\eng\\ 000298183 010__ $$a 2005007796 000298183 015__ $$aGBA570934 000298183 0167_ $$a013278692$$2Uk 000298183 020__ $$a0226096262 (alk. paper) 000298183 035__ $$a(OCoLC)ocm58648183 000298183 035__ $$a298183 000298183 040__ $$aDLC$$cDLC$$dUKM$$dBAKER$$dC#P$$dCOO$$dNBU$$dPUL$$dISE 000298183 042__ $$apcc 000298183 049__ $$aISEA 000298183 05000 $$aGV1469.15$$b.C43 2005 000298183 08200 $$a794.8/14678$$222 000298183 1001_ $$aCastronova, Edward. 000298183 24510 $$aSynthetic worlds :$$bthe business and culture of online games /$$cEdward Castronova. 000298183 260__ $$aChicago :$$bUniversity of Chicago Press,$$c2005. 000298183 300__ $$axi, 332 p. ;$$c24 cm. 000298183 504__ $$aIncludes bibliographical references (p. [311]-317) and index. 000298183 5050_ $$aIntroduction: the changing meaning of play -- Part I: The synthetic world: a tour. Daily life on a synthetic earth -- The user -- The mechanics of world-making -- Emergent culture: institutions within synthetic reality -- The business of world-making -- Part II: When boundaries fade. The almost-magic circle -- Free commerce -- The economics of fun: behavior and design -- Governance -- Topographies of terror -- Toxic immersion and internal security -- Part III: Threats and opportunities. Implications and policies -- Into the age of wonder -- Appendix: a digression on virtual reality. 000298183 650_0 $$aInternet games$$xSocial aspects. 000298183 650_0 $$aInternet games$$xEconomic aspects. 000298183 85200 $$bgen$$hGV1469.15$$i.C43$$i2005 000298183 85641 $$3Table of contents$$uhttp://www.loc.gov/catdir/toc/ecip059/2005007796.html 000298183 909CO $$ooai:library.usi.edu:298183$$pGLOBAL_SET 000298183 980__ $$aBIB 000298183 980__ $$aBOOK 000298183 994__ $$aC0$$bISE