000303807 000__ 00923cam\a22003014a\45\0 000303807 001__ 303807 000303807 005__ 20210513112315.0 000303807 008__ 051116s2006\\\\maua\\\\\b\\\\001\0\eng\\ 000303807 010__ $$a 2005058010 000303807 015__ $$aGBA620911 000303807 0167_ $$a013397155$$2Uk 000303807 020__ $$a0262201631 (alk. paper) 000303807 035__ $$a(OCoLC)ocm62341652 000303807 035__ $$a303807 000303807 040__ $$aDLC$$cDLC$$dYDX$$dBAKER$$dUKM$$dIXA$$dISE 000303807 042__ $$apcc 000303807 049__ $$aISEA 000303807 05000 $$aGV1469.17.S63$$bT38 2006 000303807 08200 $$a794.8$$222 000303807 1001_ $$aTaylor, T. L. 000303807 24510 $$aPlay between worlds :$$bexploring online game culture /$$cT.L. Taylor. 000303807 260__ $$aCambridge, Mass. :$$bMIT Press,$$cc2006. 000303807 300__ $$a197 p. :$$bill. ;$$c24 cm. 000303807 504__ $$aIncludes bibliographical references (p. [165]-192) and index. 000303807 650_0 $$aInternet games$$xSocial aspects. 000303807 650_0 $$aFantasy games$$xSocial aspects. 000303807 650_0 $$aRole playing$$xSocial aspects. 000303807 85200 $$bgen$$hGV1469.17.S63$$iT38$$i2006 000303807 909CO $$ooai:library.usi.edu:303807$$pGLOBAL_SET 000303807 980__ $$aBIB 000303807 980__ $$aBOOK 000303807 994__ $$aC0$$bISE