000310586 000__ 01297cam\a22003374a\4500 000310586 001__ 310586 000310586 005__ 20210513113544.0 000310586 008__ 060208s2006\\\\mnua\\\\\b\\\s001\0\eng\\ 000310586 010__ $$a 2006003428 000310586 020__ $$a0816648514 (pbk. : alk. paper) 000310586 020__ $$a9780816648511 (pbk. : alk. paper) 000310586 020__ $$a0816648506 (alk. paper) 000310586 020__ $$a9780816648504 (alk. paper) 000310586 035__ $$a(OCoLC)ocm63744446 000310586 035__ $$a310586 000310586 040__ $$aDLC$$cDLC$$dBAKER$$dUKM$$dC#P$$dWIQ$$dCOO$$dYUS$$dYDXCP$$dOCLCQ$$dPUL$$dBTCTA$$dYBM 000310586 042__ $$apcc 000310586 049__ $$aISEA 000310586 05000 $$aGV1469.34.S63$$bG35 2006 000310586 08200 $$a794.8$$222 000310586 1001_ $$aGalloway, Alexander R.,$$d1974- 000310586 24510 $$aGaming :$$bessays on algorithmic culture /$$cAlexander R. Galloway. 000310586 260__ $$aMinneapolis :$$bUniversity of Minnesota Press,$$cc2006. 000310586 300__ $$axiii, 143 p. :$$bill. ;$$c22 cm. 000310586 440_0 $$aElectronic mediations ;$$v18 000310586 504__ $$aIncludes bibliographical references (p. 127-136) and index. 000310586 5050_ $$aGamic action, four moments -- Origins of the first-person shooter -- Social realism -- Allegories of control -- Countergaming. 000310586 650_0 $$aVideo games$$xSocial aspects. 000310586 650_0 $$aVideo games$$xPhilosophy. 000310586 85200 $$bgen$$hGV1469.34.S63$$iG35$$i2006 000310586 85641 $$3Table of contents$$uhttp://www.loc.gov/catdir/toc/ecip068/2006003428.html 000310586 909CO $$ooai:library.usi.edu:310586$$pGLOBAL_SET 000310586 980__ $$aBIB 000310586 980__ $$aBOOK 000310586 994__ $$aC0$$bISE