000312957 000__ 01162cam\a2200277\a\4500 000312957 001__ 312957 000312957 005__ 20210513114016.0 000312957 008__ 061222s2007\\\\maua\\\\\b\\\\001\0\eng\\ 000312957 010__ $$a 2006102852 000312957 020__ $$a9780674025196 000312957 020__ $$a0674025199 000312957 035__ $$a(OCoLC)ocm77573852 000312957 035__ $$a312957 000312957 040__ $$aDLC$$cDLC$$dBAKER$$dUKM$$dBTCTA$$dC#P$$dLMR$$dYBM$$dYDXCP 000312957 049__ $$aISEA 000312957 05000 $$aGV1469.17.S63$$bW37 2007 000312957 08200 $$a306.487$$222 000312957 1001_ $$aWark, McKenzie,$$d1961- 000312957 24510 $$aGamer theory /$$cMcKenzie Wark. 000312957 260__ $$aCambridge, Mass. :$$bHarvard University Press,$$c2007. 000312957 300__ $$a1 v. (unpaged) :$$bill. ;$$c22 cm. 000312957 504__ $$aIncludes bibliographical references and index. 000312957 5050_ $$aAgony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index). 000312957 650_0 $$aComputer games$$xSocial aspects. 000312957 85200 $$bgen$$hGV1469.17.S63$$iW37$$i2007 000312957 85641 $$3Table of contents only$$uhttp://www.loc.gov/catdir/toc/ecip077/2006102852.html 000312957 909CO $$ooai:library.usi.edu:312957$$pGLOBAL_SET 000312957 980__ $$aBIB 000312957 980__ $$aBOOK 000312957 994__ $$aC0$$bISE