000315937 000__ 01282cam\a2200313Ia\4500 000315937 001__ 315937 000315937 005__ 20210513114633.0 000315937 008__ 060517s2006\\\\nyua\\\\\b\\\\001\0\eng\d 000315937 010__ $$a 2006284856 000315937 020__ $$a9781560256816 (pbk.) 000315937 020__ $$a1560256818 (pbk.) 000315937 035__ $$a(OCoLC)ocm68918463 000315937 035__ $$a315937 000315937 040__ $$aOCO$$cOCO$$dBAKER$$dIXA$$dCRH$$dDLC$$dYDXCP$$dMUU$$dBTCTA$$dNLGGC 000315937 049__ $$aISEA 000315937 05000 $$aU310.2$$b.H35 2006 000315937 08204 $$a793.920285$$bH197f 000315937 1001_ $$aHalter, Ed. 000315937 24510 $$aFrom Sun Tzu to XBox :$$bwar and video games /$$cEd Halter. 000315937 260__ $$aNew York, N.Y. :$$bThunder's Mouth Press,$$c2006. 000315937 300__ $$axxvii, 364 p. :$$bill. ;$$c21 cm. 000315937 504__ $$aIncludes bibliographical references and index. 000315937 5050_ $$a1. Toy soldiers : war and games before computers -- 2. Pentagon input : computer gaming the Cold War -- 3. Digital defense : playing first-person warfare -- 4. The dream war : linking entertainment and defense -- 5. On the home front : commercial games and artistic interventions. 000315937 650_0 $$aComputer war games. 000315937 650_0 $$aWar games$$xHistory. 000315937 650_0 $$aVideo games. 000315937 650_0 $$aPopular culture. 000315937 85200 $$bgen$$hU310.2$$i.H35$$i2006 000315937 85642 $$3Publisher description$$uhttp://www.loc.gov/catdir/enhancements/fy0712/2006284856-d.html 000315937 909CO $$ooai:library.usi.edu:315937$$pGLOBAL_SET 000315937 980__ $$aBIB 000315937 980__ $$aBOOK 000315937 994__ $$aC0$$bISE