000316890 000__ 01172cam\a2200265\a\4500 000316890 001__ 316890 000316890 005__ 20210513114908.0 000316890 008__ 061101s2007\\\\enk\\\\\\b\\\\001\0\eng\\ 000316890 020__ $$a9780230517172 000316890 020__ $$a023051717X 000316890 035__ $$a(OCoLC)ocm76360939 000316890 035__ $$a316890 000316890 040__ $$aUKM$$cUKM$$dBWKUK$$dYDXCP$$dBAKER$$dNLGGC$$dUUS$$dBTCTA$$dMUQ 000316890 049__ $$aISEA 000316890 050_4 $$aHQ784.V53$$bW35 2007 000316890 08204 $$a794.8083$$222 000316890 1001_ $$aWalkerdine, Valerie. 000316890 24510 $$aChildren, gender, video games :$$btowards a relational approach to multimedia /$$cValerie Walkerdine. 000316890 260__ $$aBasingstoke [England] ;$$aNew York :$$bPalgrave Macmillan,$$c2007. 000316890 300__ $$avi, 235 p. ;$$c23 cm. 000316890 504__ $$aIncludes bibliographical references (p. 219-230) and index. 000316890 5050_ $$aVideo game research -- Video games and childhood masculinity -- 'Remember not to die' : girls playing video games -- Rethinking violence -- Regulating game play : 'clingy, sooky mummy's boys' and other personas -- Video games in a global market -- Becoming a player -- Playing the game -- Conclusion. 000316890 650_0 $$aVideo games and children. 000316890 650_0 $$aVideo games$$xSocial aspects. 000316890 85200 $$bgen$$hHQ784.V53$$iW35$$i2007 000316890 909CO $$ooai:library.usi.edu:316890$$pGLOBAL_SET 000316890 980__ $$aBIB 000316890 980__ $$aBOOK 000316890 994__ $$aC0$$bISE