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Video game research
Video games and childhood masculinity
'Remember not to die' : girls playing video games
Rethinking violence
Regulating game play : 'clingy, sooky mummy's boys' and other personas
Video games in a global market
Becoming a player
Playing the game
Conclusion.
Video games and childhood masculinity
'Remember not to die' : girls playing video games
Rethinking violence
Regulating game play : 'clingy, sooky mummy's boys' and other personas
Video games in a global market
Becoming a player
Playing the game
Conclusion.