000320604 000__ 01477cam\a2200349\a\4500 000320604 001__ 320604 000320604 005__ 20210513115632.0 000320604 008__ 070511s2008\\\\nyu\\\\\\b\\\\001\0\eng\\ 000320604 010__ $$a 2007019932 000320604 020__ $$a9781433100918 (pbk. : alk. paper) 000320604 020__ $$a1433100916 (pbk. : alk. paper) 000320604 020__ $$a9781433102424 000320604 020__ $$a1433102420 000320604 035__ $$a(OCoLC)ocn132687658 000320604 035__ $$a320604 000320604 040__ $$aDLC$$cDLC$$dBTCTA$$dYDXCP$$dBAKER$$dC#P$$dBWX 000320604 049__ $$aISEA 000320604 05000 $$aGV1469.34.S52$$bB87 2008 000320604 08200 $$a794.8$$222 000320604 1001_ $$aBurrill, Derek A.,$$d1971- 000320604 24510 $$aDie tryin' :$$bvideogames, masculinity, culture /$$cDerek A. Burrill. 000320604 260__ $$aNew York :$$bPeter Lang,$$cc2008. 000320604 300__ $$a169 p. ;$$c23 cm. 000320604 440_0 $$aPopular culture & everyday life,$$x1529-2428 ;$$vv. 18 000320604 504__ $$aIncludes bibliographical references (p. [157]-166) and index. 000320604 5050_ $$aIntroduction -- Masculinties, play and games -- Videogames : performance in digital space -- The arcade : sites/sights of the games -- Masculinity, structure, and play in videogames -- Digital culture/digital imaginary -- Conclusion: Technology/masculinity/ideology. 000320604 650_0 $$aVideo games$$xSocial aspects$$zUnited States. 000320604 650_0 $$aMasculinity$$zUnited States. 000320604 650_0 $$aMen$$xEffect of technological innovations on$$zUnited States. 000320604 650_0 $$aTechnology. 000320604 85200 $$bgen$$hGV1469.34.S52$$iB87$$i2008 000320604 85641 $$3Table of contents only$$uhttp://www.loc.gov/catdir/toc/ecip0718/2007019932.html 000320604 909CO $$ooai:library.usi.edu:320604$$pGLOBAL_SET 000320604 980__ $$aBIB 000320604 980__ $$aBOOK 000320604 994__ $$aC0$$bISE