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Table of Contents
1. An introduction to understanding digital games / Jo Bryce, Jason Rutter
pt. 1. History and production
2. A history of digital games / John Kirriemuir
3. The business of making digital games / Aphra Kerr
4. The economics of digital games / Alberto Alvisi
5. A player-centred approach to digital game design / Jonathan Sykes
pt. 2. Theories and approaches
6. Literary theory and digital games / Julian Kücklich
7. Film studies and digital games / Geoff King, Tanya Krzywinska
8. Digital games as new media / Seth Giddings, Helen W. Kennedy
9. Digital games and cultural studies / Garry Crawford, Jason Rutter
10. Community, identity and digital games / Martin Hand, Karenza Moore
pt. 3. Key debates
11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan
12. Digital games and the violence debate / Jo Bryce, Jason Rutter
13. Digital games and education / Timothy Dumbleton, John Kirriemuir.
pt. 1. History and production
2. A history of digital games / John Kirriemuir
3. The business of making digital games / Aphra Kerr
4. The economics of digital games / Alberto Alvisi
5. A player-centred approach to digital game design / Jonathan Sykes
pt. 2. Theories and approaches
6. Literary theory and digital games / Julian Kücklich
7. Film studies and digital games / Geoff King, Tanya Krzywinska
8. Digital games as new media / Seth Giddings, Helen W. Kennedy
9. Digital games and cultural studies / Garry Crawford, Jason Rutter
10. Community, identity and digital games / Martin Hand, Karenza Moore
pt. 3. Key debates
11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan
12. Digital games and the violence debate / Jo Bryce, Jason Rutter
13. Digital games and education / Timothy Dumbleton, John Kirriemuir.