Items

Details

Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler
The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul
Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks
Social events and roles in Magic : a semiotic analysis / Csilla Weninger
Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams
Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut
Playing with identity : unconscious desire and role-playing games / Michelle Nephew
The business and the culture of gaming / W. Keith Winkler
Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith
Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello
Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.

Browse Subjects

Show more subjects...

Statistics

from
to
Export