000322510 000__ 02756cam\a22003614a\4500 000322510 001__ 322510 000322510 005__ 20210513120134.0 000322510 008__ 060117s2006\\\\ncu\\\\\\b\\\\001\0\eng\\ 000322510 010__ $$a 2006001521 000322510 020__ $$a9780786424368 (pbk. : alk. paper) 000322510 020__ $$a0786424362 (pbk. : alk. paper) 000322510 035__ $$a(OCoLC)ocm63122794 000322510 035__ $$a322510 000322510 040__ $$aDLC$$cDLC$$dBAKER$$dC#P$$dVP@$$dIG#$$dBTCTA$$dYDXCP$$dLMR$$dOCLCG 000322510 042__ $$apcc$$alcac 000322510 049__ $$aISEA 000322510 05000 $$aGV1469.6$$b.G36 2006 000322510 08200 $$a793.93$$222 000322510 24500 $$aGaming as culture :$$bessays on reality, identity and experience in fantasy games /$$cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler. 000322510 260__ $$aJefferson, N.C. :$$bMcFarland & Co.,$$cc2006. 000322510 300__ $$aviii, 224 p. ;$$c23 cm. 000322510 504__ $$aIncludes bibliographical references and index. 000322510 5050_ $$aIntroduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh. 000322510 520__ $$a"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. 000322510 650_0 $$aFantasy games$$xSocial aspects. 000322510 650_0 $$aRole playing$$xSocial aspects. 000322510 650_0 $$aLeisure$$xSocial aspects. 000322510 650_0 $$aPopular culture. 000322510 7001_ $$aWilliams, J. Patrick,$$d1970- 000322510 7001_ $$aHendricks, Sean Q. 000322510 7001_ $$aWinkler, W. Keith. 000322510 85200 $$bgen$$hGV1469.6$$i.G36$$i2006 000322510 85641 $$3Table of contents$$uhttp://www.loc.gov/catdir/toc/ecip066/2006001521.html 000322510 909CO $$ooai:library.usi.edu:322510$$pGLOBAL_SET 000322510 980__ $$aBIB 000322510 980__ $$aBOOK 000322510 994__ $$aC0$$bISE