000326458 000__ 02518cam\a2200313\a\4500 000326458 001__ 326458 000326458 005__ 20210513120900.0 000326458 008__ 080104s2008\\\\tnua\\\\\b\\\\001\0\eng\\ 000326458 010__ $$a 2007051878 000326458 020__ $$a9780826516015 (pbk. : alk. paper) 000326458 020__ $$a0826516017 (pbk. : alk. paper) 000326458 020__ $$a9780826516008 (alk. paper) 000326458 020__ $$a0826516009 (alk. paper) 000326458 035__ $$a(OCoLC)ocn182737141 000326458 035__ $$a326458 000326458 040__ $$aDLC$$cDLC$$dBTCTA$$dBAKER$$dYDXCP$$dUKM$$dC#P$$dBWX$$dCDX$$dNLGGC 000326458 049__ $$aISEA 000326458 05000 $$aGV1469.3$$b.P483 2008 000326458 08200 $$a794.8$$222 000326458 24500 $$aPlaying the past :$$bhistory and nostalgia in video games /$$cedited by Zach Whalen and Laurie N. Taylor. 000326458 260__ $$aNashville :$$bVanderbilt University Press,$$cc2008. 000326458 300__ $$aviii, 286 p. :$$bill. ;$$c23 cm. 000326458 504__ $$aIncludes bibliographical references and index. 000326458 5050_ $$aPlaying the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher. 000326458 650_0 $$aVideo games. 000326458 650_0 $$aVideo games$$xPsychological aspects. 000326458 650_0 $$aVideo games$$xStudy and teaching. 000326458 7001_ $$aWhalen, Zach,$$d1979- 000326458 7001_ $$aTaylor, Laurie N.,$$d1978- 000326458 85200 $$bgen$$hGV1469.3$$i.P483$$i2008 000326458 909CO $$ooai:library.usi.edu:326458$$pGLOBAL_SET 000326458 980__ $$aBIB 000326458 980__ $$aBOOK