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Preface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai ... [et al.]
1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins and Justine Cassell
2. Notes from the utopian entrepreneur / Brenda Laurel
3. Games and technological desire : another decade / Cornelia Brunner
4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor
5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafés, and dormitories / Holin Lin
6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee
7. Gender dynamics of the Japanese media mix / Mizuko Ito
8. Genderplay in a tween gaming club / Yasmin B. Kafai
9. What games made by girls can tell us / Jill Denner and Shannon Campe
10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier
11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton ... [et al.]
12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo
13. Are boy games even necessary? / Nicole Lazzaro
14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes
15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes
16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher
17. Design heuristics for activist games / Mary Flanagan and Helen Nissenbaum
18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter and Brian Winn
19. Interview with Megan Gaiser, her interactive
20. Interview with Morgan Romine, Ubisoft's Frag dolls
21. Interview with Sheri Graner Ray, longtime game designer
22. Interview with Nichol Bradford, Vivendi Games
23. Interview with Brenda Brathwaite, Savannah College of Art and Design

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