000328012 000__ 01137cam\a2200277\a\4500 000328012 001__ 328012 000328012 005__ 20210513121202.0 000328012 008__ 071130s2008\\\\maua\\\\\b\\\\001\0\eng\\ 000328012 010__ $$a 2007049196 000328012 020__ $$a9781568814117 (alk. paper) 000328012 020__ $$a1568814119 (alk. paper) 000328012 035__ $$a(OCoLC)ocn183926393 000328012 035__ $$a328012 000328012 040__ $$aDLC$$cDLC$$dBAKER$$dYDXCP$$dC#P$$dBWX$$dBTCTA 000328012 049__ $$aISEA 000328012 05000 $$aGV1469.6$$b.B37 2008 000328012 08200 $$a793.93/209$$222 000328012 1001_ $$aBarton, Matt. 000328012 24510 $$aDungeons and desktops :$$bthe history of computer role-playing games /$$cMatt Barton. 000328012 24618 $$aDungeons & desktops 000328012 260__ $$aWellesley, Mass. :$$bA K Peters,$$cc2008. 000328012 300__ $$avii, 443 p. :$$bill. ;$$c24 cm. 000328012 504__ $$aIncludes bibliographical references and index. 000328012 5050_ $$aAn introduction to computer role-playing -- Origins -- The dark age -- The bronze age -- The silver age -- The early golden age -- The golden age part I -- The golden age part II -- The bigger they come -- The platinum age -- The modern age -- The future of a genre. 000328012 650_0 $$aFantasy games$$xHistory. 000328012 650_0 $$aComputer games$$xHistory. 000328012 85200 $$bgen$$hGV1469.6$$i.B37$$i2008 000328012 909CO $$ooai:library.usi.edu:328012$$pGLOBAL_SET 000328012 980__ $$aBIB 000328012 980__ $$aBOOK