000335641 000__ 01272cam\a22003254a\4500 000335641 001__ 335641 000335641 005__ 20210513122518.0 000335641 008__ 090210s2009\\\\maua\\\\\b\\\\001\0\eng\\ 000335641 010__ $$a 2009006116 000335641 020__ $$a9780262013352 (alk. paper) 000335641 020__ $$a0262013355 (alk. paper) 000335641 035__ $$a(OCoLC)ocn305420990 000335641 035__ $$a335641 000335641 040__ $$aDLC$$cDLC$$dBTCTA$$dYDXCP$$dUKM$$dC#P 000335641 043__ $$an-us--- 000335641 049__ $$aISEA 000335641 05000 $$aQA76.76.C54$$bI86 2009 000335641 08200 $$a790.20285$$222 000335641 1001_ $$aItō, Mizuko. 000335641 24510 $$aEngineering play :$$ba cultural history of children's software /$$cMizuko Ito. 000335641 260__ $$aCambridge, Mass. :$$bMIT Press,$$cc2009. 000335641 300__ $$axii, 234 p. :$$bill. ;$$c24 cm. 000335641 4901_ $$aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning 000335641 504__ $$aIncludes bibliographical references and index. 000335641 5050_ $$aAcademics -- Entertainment -- Construction -- Conclusion. 000335641 650_0 $$aChildren's software$$xDevelopment$$xHistory$$zUnited States. 000335641 650_0 $$aComputer-assisted instruction$$zUnited States. 000335641 650_0 $$aComputers and children$$zUnited States. 000335641 650_0 $$aEntertainment computing$$zUnited States. 000335641 830_0 $$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 000335641 85200 $$bgen$$hQA76.76.C54$$iI86$$i2009 000335641 909CO $$ooai:library.usi.edu:335641$$pGLOBAL_SET 000335641 980__ $$aBIB 000335641 980__ $$aBOOK