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What are games, simulations, and virtual worlds really, and why should I care. Understanding highly interactive virtual environments
Embracing interactivity
Sims: a new model of content
Highly interactive content from the students' and instructor's perspective
Choosing and using a highly interactive virtual environment. Identifying the right approach for the right need
Doing the prep work
Integrating and piloting
A brief example of a simulation deployment
The processes of using a HIVE and the role of coaching
Creating evaluation strategies
Other considerations. Selling interactive environments internally : getting buy in from administrators, department heads, colleagues, parents and even students
Epilogue: The new attraction of distance learning.

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