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I. Foundations
1. Introduction
2. Tools of the trade
3. Fundamentals of software engineering for games
4. 3D math for games
II. Low-level engine systems
5. Engine support systems
6. Resources and the file system
7. The game loop and real-time simulation
8. Human interface devices (HID)
9. Tools for debugging and development
III. Graphics and motion
10. The rendering engine
11. Animation systems
12. Collision and rigid body dynamics
IV. Gameplay
13. Introduction to gameplay systems
14. Runtime gameplay foundation systems
V. Conclusion
15. You mean there's more?

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