000348850 000__ 01522cam\a22003374a\4500 000348850 001__ 348850 000348850 005__ 20210513125313.0 000348850 008__ 100505s2011\\\\si\a\\\\\b\\\\001\0\eng\d 000348850 010__ $$a 2011410030 000348850 019__ $$a587130690 000348850 020__ $$a9780470825129 000348850 020__ $$a047082512X 000348850 035__ $$a(OCoLC)ocn707935885 000348850 035__ $$a348850 000348850 040__ $$aJHE$$cJHE$$dDLC$$dUKM$$dBTCTA$$dYDXCP$$dPIT$$dCDX$$dSINLB$$dUAA$$dSHH$$dISE 000348850 042__ $$alccopycat 000348850 049__ $$aISEA 000348850 05000 $$aHD9993.E452$$bS56 2011 000348850 08204 $$a338.477948$$222 000348850 1001_ $$aSloan, Daniel,$$d1963- 000348850 24510 $$aPlaying to wiin :$$bNintendo and the video game industry's greatest comeback /$$cDaniel Sloan. 000348850 2463_ $$aPlaying to win 000348850 260__ $$aSingapore :$$bWiley (Asia),$$c2011. 000348850 300__ $$axv, 245 p. :$$bill. ;$$c24 cm. 000348850 504__ $$aIncludes bibliographical references and index. 000348850 5050_ $$aLeave luck to heaven -- The kid -- Character issues -- The console wars -- The sony shock -- Manifest DS-tiny -- The third way -- Revolution in the streets -- Wiining the day -- Wealth and legacy -- Bouts of Ennu-Wii -- 3D and the next small thing. 000348850 61020 $$aNintendō Kabushiki Kaisha. 000348850 650_0 $$aVideo games industry$$xHistory. 000348850 85200 $$bgen$$hHD9993.E452$$iS56$$i2011 000348850 85642 $$3Contributor biographical information$$uhttp://catdir.loc.gov/catdir/enhancements/fy1109/2011410030-b.html 000348850 85642 $$3Publisher description$$uhttp://catdir.loc.gov/catdir/enhancements/fy1109/2011410030-d.html 000348850 85641 $$3Table of contents only$$uhttp://catdir.loc.gov/catdir/enhancements/fy1109/2011410030-t.html 000348850 909CO $$ooai:library.usi.edu:348850$$pGLOBAL_SET 000348850 980__ $$aBIB 000348850 980__ $$aBOOK