Glued to games [electronic resource] : how video games draw us in and hold us spellbound / Scott Rigby and Richard M. Ryan.
2011
GV1469.3 .R55 2011eb
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Details
Title
Glued to games [electronic resource] : how video games draw us in and hold us spellbound / Scott Rigby and Richard M. Ryan.
Author
Rigby, Scott.
ISBN
9780313362255 (electronic bk.)
9780313362248
9780313362255
9780313362248
9780313362255
Imprint
Santa Barbara, Calif. : ABC-CLIO, c2011.
Language
English
Description
1 online resource (xiii, 186 p.) : ill.
Call Number
GV1469.3 .R55 2011eb
Dewey Decimal Classification
794.8
Summary
This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
Note
Description based on print version record.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Added Author
Ryan, Richard M.
Series
New directions in media.
Available in Other Form
Glued to video games.
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Table of Contents
The emotional experience of games today
Games and the need for competence
Games and the need for autonomy
Games and the need for relatedness
Immersion and presence
Dangerous waters: the addictive undertow of games
The appeal and perils of aggression in video games
Gaming beyond entertainment
Relating to games: a practical road map.
Games and the need for competence
Games and the need for autonomy
Games and the need for relatedness
Immersion and presence
Dangerous waters: the addictive undertow of games
The appeal and perils of aggression in video games
Gaming beyond entertainment
Relating to games: a practical road map.