000355414 000__ 01627cam\a2200385Ia\4500 000355414 001__ 355414 000355414 005__ 20210513130639.0 000355414 006__ m\\\\\\\\u\\\\\\\\ 000355414 007__ cr\cn||||||||| 000355414 008__ 060105s2006\\\\ne\a\\\\sb\\\\001\0\eng\d 000355414 010__ $$z 2006920170 000355414 020__ $$z158603572X 000355414 035__ $$a(CaPaEBR)ebr10130675 000355414 035__ $$a(OCoLC)647517793 000355414 040__ $$aCaPaEBR$$cCaPaEBR 000355414 05014 $$aGV1469.15$$b.A44 2006eb 000355414 24500 $$aAffective and emotional aspects of human-computer interaction$$h[electronic resource] :$$bgame-based and innovative learning approaches /$$cedited by Maja Pivec. 000355414 260__ $$aAmsterdam ;$$aWashington, DC :$$bIOS Press,$$cc2006. 000355414 300__ $$axiv, 317 p. :$$bill. 000355414 4901_ $$aThe future of learning,$$x1572-4794 ;$$v1 000355414 500__ $$aPapers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches." 000355414 504__ $$aIncludes bibliographical references and index. 000355414 506__ $$aAccess limited to authorized users. 000355414 650_0 $$aComputer-assisted instruction. 000355414 650_0 $$aLearning$$xResearch. 000355414 650_0 $$aExperiential learning. 000355414 650_0 $$aEducation$$xEffect of technological innovations on. 000355414 650_0 $$aEducation$$xSimulation methods. 000355414 650_0 $$aComputer games$$xResearch. 000355414 655_7 $$aElectronic books.$$2lcsh 000355414 7001_ $$aPivec, Maja. 000355414 830_0 $$aFuture of learning ;$$vv. 1. 000355414 85280 $$bebk$$hProquest Ebook Central Academic Complete 000355414 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10130675$$zOnline Access 000355414 909CO $$ooai:library.usi.edu:355414$$pGLOBAL_SET 000355414 980__ $$aEBOOK 000355414 980__ $$aBIB 000355414 982__ $$aEbook 000355414 983__ $$aOnline