000365346 000__ 01450nam\a22004214a\4500 000365346 001__ 365346 000365346 003__ MiAaPQ 000365346 005__ 20211102003308.0 000365346 006__ m\\\\\o\\d\\\\\\\\ 000365346 007__ cr\cn\nnnunnun 000365346 008__ 050317s2005\\\\ilu\\\\\ob\\\\001\0\eng\d 000365346 010__ $$z 2005007796 000365346 020__ $$z0226096262 (cloth : alk. paper) 000365346 035__ $$a(MiAaPQ)EBC432203 000365346 035__ $$a(Au-PeEL)EBL432203 000365346 035__ $$a(CaPaEBR)ebr10273770 000365346 035__ $$a(CaONFJC)MIL195932 000365346 035__ $$a(OCoLC)309296341 000365346 040__ $$aMiAaPQ$$cMiAaPQ$$dMiAaPQ 000365346 050_4 $$aGV1469.15$$b.C394 2005 000365346 08204 $$a794.8/14678$$222 000365346 1001_ $$aCastronova, Edward. 000365346 24510 $$aSynthetic worlds:$$bthe business and culture of online games /$$cEdward Castronova. 000365346 260__ $$aChicago :$$bUniversity of Chicago Press,$$cc2005. 000365346 300__ $$axi, 332 p. 000365346 336__ $$atext$$2rdacontent 000365346 337__ $$acomputer$$2rdamedia 000365346 338__ $$aonline resource$$2rdacarrier 000365346 504__ $$aIncludes bibliographical references (p. [311]-317) and index. 000365346 506__ $$aAccess limited to authorized users. 000365346 650_0 $$aInternet games$$xSocial aspects. 000365346 650_0 $$aInternet games$$xEconomic aspects. 000365346 655_0 $$aElectronic books 000365346 852__ $$bebk 000365346 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=432203$$zOnline Access 000365346 909CO $$ooai:library.usi.edu:365346$$pGLOBAL_SET 000365346 980__ $$aBIB 000365346 980__ $$aEBOOK 000365346 982__ $$aEbook 000365346 983__ $$aOnline