000388317 000__ 01578cam\a2200433Ia\4500 000388317 001__ 388317 000388317 005__ 20210513135421.0 000388317 006__ m\\\\\\\\u\\\\\\\\ 000388317 007__ cr\cn||||||||| 000388317 008__ 050902s2006\\\\cau\\\\\sb\\\\001\0\eng\d 000388317 010__ $$z 2005025770 000388317 020__ $$z0520221486 (cloth : alk. paper) 000388317 020__ $$z0520245652 (pbk. : alk. paper) 000388317 035__ $$a(CaPaEBR)ebr10120780 000388317 035__ $$a(OCoLC)647488377 000388317 040__ $$aCaPaEBR$$cCaPaEBR 000388317 05014 $$aGN635.J2$$bA55 2006eb 000388317 08204 $$a688.7/20952$$222 000388317 1001_ $$aAllison, Anne,$$d1950- 000388317 24510 $$aMillennial monsters$$h[electronic resource] :$$bJapanese toys and the global imagination /$$cAnne Allison ; foreword by Gary Cross. 000388317 260__ $$aBerkeley :$$bUniversity of California Press,$$cc2006. 000388317 300__ $$axii, 332 p. 000388317 4901_ $$aAsia--local studies/global themes ;$$v13 000388317 504__ $$aIncludes bibliographical references and index. 000388317 506__ $$aAccess limited to authorized users. 000388317 650_0 $$aToys$$zJapan. 000388317 650_0 $$aGames$$zJapan. 000388317 650_0 $$aAnimated films$$zJapan. 000388317 650_0 $$aVideo games$$zJapan. 000388317 650_0 $$aConsumer goods$$zJapan. 000388317 650_0 $$aToy industry$$zJapan. 000388317 650_0 $$aToys$$zJapan$$xMarketing. 000388317 650_0 $$aPhilosophy, Japanese. 000388317 651_0 $$aJapan$$xSocial life and customs. 000388317 655_7 $$aElectronic books.$$2lcsh 000388317 830_0 $$aAsia--local studies/global themes ;$$v13. 000388317 85280 $$bebk$$hProquest Ebook Central Academic Complete 000388317 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10120780$$zOnline Access 000388317 909CO $$ooai:library.usi.edu:388317$$pGLOBAL_SET 000388317 980__ $$aEBOOK 000388317 980__ $$aBIB 000388317 982__ $$aEbook 000388317 983__ $$aOnline