000400792 000__ 01309cam\a2200349Ia\4500 000400792 001__ 400792 000400792 005__ 20210513141505.0 000400792 006__ m\\\\\\\\u\\\\\\\\ 000400792 007__ cr\cn||||||||| 000400792 008__ 080926s2009\\\\mau\\\\\sb\\\\001\0\eng\d 000400792 010__ $$z 2008042150 000400792 020__ $$z9780262162579 (hardcover : alk. paper) 000400792 035__ $$a(CaPaEBR)ebr10331661 000400792 035__ $$a(OCoLC)646833351 000400792 040__ $$aCaPaEBR$$cCaPaEBR 000400792 05014 $$aGV1469.17.S63$$bP42 2009eb 000400792 1001_ $$aPearce, Celia. 000400792 24510 $$aCommunities of play$$h[electronic resource] :$$bemergent cultures in multiplayer games and virtual worlds /$$cCelia Pearce and Artemesia. 000400792 260__ $$aCambridge, MA :$$bMIT Press,$$cc2009. 000400792 300__ $$axiii, 327 p. 000400792 504__ $$aIncludes bibliographical references and index. 000400792 506__ $$aAccess limited to authorized users. 000400792 650_0 $$aInternet games$$xSocial aspects. 000400792 650_0 $$aFantasy games$$xSocial aspects. 000400792 650_0 $$aRole playing$$xSocial aspects. 000400792 650_0 $$aShared virtual environments$$xSocial aspects. 000400792 650_0 $$aCommunities. 000400792 650_0 $$aCommunity life. 000400792 655_7 $$aElectronic books.$$2lcsh 000400792 852__ $$bebk 000400792 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10331661$$zOnline Access 000400792 909CO $$ooai:library.usi.edu:400792$$pGLOBAL_SET 000400792 980__ $$aEBOOK 000400792 980__ $$aBIB 000400792 982__ $$aEbook 000400792 983__ $$aOnline