000406731 000__ 01570cam\a2200445\a\4500 000406731 001__ 406731 000406731 005__ 20210513142533.0 000406731 006__ m\\\\\\\\u\\\\\\\\ 000406731 007__ cr\cn||||||||| 000406731 008__ 061006s2006\\\\enk\\\\\sb\\\\001\0\eng\d 000406731 010__ $$z 2006284272 000406731 015__ $$aGBA581799$$2bnb 000406731 0167_ $$z013301225$$2Uk 000406731 020__ $$z0335213588 (hbk.) 000406731 020__ $$z033521357X (pbk.) 000406731 020__ $$z9780335213573 000406731 020__ $$z9780335224876 000406731 020__ $$z9780335213588 (hbk.) 000406731 020__ $$z978033521257X (pbk.) 000406731 035__ $$a(CaPaEBR)ebr10161363 000406731 035__ $$a(OCoLC)648135134 000406731 040__ $$aCaPaEBR$$cCaPaEBR 000406731 05014 $$aGV1469.17.S63$$bD68 2006eb 000406731 08204 $$a306.46$$222 000406731 1001_ $$aDovey, Jon. 000406731 24510 $$aGame cultures$$h[electronic resource] :$$bcomputer games as new media /$$cJon Dovey and Helen W. Kennedy. 000406731 260__ $$aMaidenhead, Berkshire, England ;$$aNew York, N.Y. :$$bOpen University Press,$$c2006. 000406731 300__ $$ax, 171 p. ;$$c23 cm. 000406731 4901_ $$aIssues in cultural and media studies 000406731 504__ $$aIncludes bibliographical references (p. [150]-161) and index. 000406731 506__ $$aAccess limited to authorized users. 000406731 650_0 $$aComputer games$$xSocial aspects. 000406731 650_0 $$aPlay (Philosophy) 000406731 650_0 $$aPopular culture. 000406731 655_7 $$aElectronic books.$$2lcsh 000406731 7001_ $$aKennedy, Helen W. 000406731 830_0 $$aIssues in cultural and media studies. 000406731 852__ $$bebk 000406731 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10161363$$zOnline Access 000406731 909CO $$ooai:library.usi.edu:406731$$pGLOBAL_SET 000406731 980__ $$aEBOOK 000406731 980__ $$aBIB 000406731 982__ $$aEbook 000406731 983__ $$aOnline