000407345 000__ 01293cam\a2200349Ia\4500 000407345 001__ 407345 000407345 005__ 20210513142658.0 000407345 006__ m\\\\\\\\u\\\\\\\\ 000407345 007__ cr\cn||||||||| 000407345 008__ 090730s2009\\\\at\a\\\\s\\\\\000\0\eng\d 000407345 020__ $$z159863528X 000407345 020__ $$z9781598635287 000407345 035__ $$a(CaPaEBR)ebr10314627 000407345 035__ $$a(OCoLC)646812184 000407345 040__ $$aCaPaEBR$$cCaPaEBR 000407345 05014 $$aQA76.76.C672$$bA88 2009eb 000407345 1001_ $$aBenstead, Luke. 000407345 24510 $$aBeginning OpenGL game programming$$h[electronic resource] /$$cLuke Benstead, with Dave Astle and Kevin Hawkins. 000407345 24630 $$aOpenGL game programming 000407345 250__ $$a2nd ed. 000407345 260__ $$aAustralia ;$$aUnited States :$$bCourse Technology/Cengage Learning,$$cc2009. 000407345 300__ $$axxiii, 290 p. :$$bill. 000407345 500__ $$aPrevious ed.: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004. 000407345 506__ $$aAccess limited to authorized users. 000407345 63000 $$aOpenGL. 000407345 650_0 $$aComputer games$$xProgramming. 000407345 655_7 $$aElectronic books.$$2lcsh 000407345 7001_ $$aAstle, Dave. 000407345 7001_ $$aHawkins, Kevin. 000407345 852__ $$bebk 000407345 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10314627$$zOnline Access 000407345 909CO $$ooai:library.usi.edu:407345$$pGLOBAL_SET 000407345 980__ $$aEBOOK 000407345 980__ $$aBIB 000407345 982__ $$aEbook 000407345 983__ $$aOnline