000410966 000__ 01437cam\a2200385Ia\4500 000410966 001__ 410966 000410966 005__ 20210513143310.0 000410966 006__ m\\\\\\\\u\\\\\\\\ 000410966 007__ cr\cn||||||||| 000410966 008__ 060703s2007\\\\nyu\\\\\sb\\\\001\0\eng\d 000410966 010__ $$z 2006049826 000410966 020__ $$z1403972192 (alk. paper) 000410966 020__ $$z1403972206 (alk. paper) 000410966 035__ $$a(CaPaEBR)ebr10167486 000410966 035__ $$a(OCoLC)648167119 000410966 040__ $$aCaPaEBR$$cCaPaEBR 000410966 05014 $$aGV1469.3$$b.G43 2007eb 000410966 08204 $$a794.8$$222 000410966 24500 $$aGaming lives in the twenty-first century$$h[electronic resource] :$$bliterate connections /$$cedited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee. 000410966 260__ $$aNew York :$$bPalgrave,$$c2007. 000410966 300__ $$axiii, 273 p. 000410966 504__ $$aIncludes bibliographical references and index. 000410966 506__ $$aAccess limited to authorized users. 000410966 650_0 $$aVideo games$$xPsychological aspects. 000410966 650_0 $$aVideo games$$xSocial aspects. 000410966 650_0 $$aComputer games$$xPsychological aspects. 000410966 650_0 $$aComputer games$$xSocial aspects. 000410966 650_0 $$aLearning, Psychology of. 000410966 650_0 $$aVisual literacy. 000410966 655_7 $$aElectronic books.$$2lcsh 000410966 7001_ $$aSelfe, Cynthia L.,$$d1951- 000410966 7001_ $$aHawisher, Gail E. 000410966 852__ $$bebk 000410966 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10167486$$zOnline Access 000410966 909CO $$ooai:library.usi.edu:410966$$pGLOBAL_SET 000410966 980__ $$aEBOOK 000410966 980__ $$aBIB 000410966 982__ $$aEbook 000410966 983__ $$aOnline