000411663 000__ 01245cam\a22003494a\4500 000411663 001__ 411663 000411663 005__ 20210513143445.0 000411663 006__ m\\\\\\\\u\\\\\\\\ 000411663 007__ cr\cn||||||||| 000411663 008__ 051116s2006\\\\maua\\\\sb\\\\001\0\eng\\ 000411663 010__ $$z 2005058010 000411663 015__ $$aGBA620911$$2bnb 000411663 0167_ $$z013397155$$2Uk 000411663 020__ $$z0262201631 (alk. paper) 000411663 035__ $$a(CaPaEBR)ebr10173666 000411663 035__ $$a(OCoLC)609322057 000411663 040__ $$aCaPaEBR$$cCaPaEBR 000411663 05014 $$aGV1469.17.S63$$bT38 2006eb 000411663 08204 $$a794.8$$222 000411663 1001_ $$aTaylor, T. L. 000411663 24510 $$aPlay between worlds$$h[electronic resource] :$$bexploring online game culture /$$cT.L. Taylor. 000411663 260__ $$aCambridge, Mass. :$$bMIT Press,$$cc2006. 000411663 300__ $$a197 p. :$$bill. ;$$c24 cm. 000411663 504__ $$aIncludes bibliographical references (p. [165]-192) and index. 000411663 506__ $$aAccess limited to authorized users. 000411663 650_0 $$aInternet games$$xSocial aspects. 000411663 650_0 $$aFantasy games$$xSocial aspects. 000411663 650_0 $$aRole playing$$xSocial aspects. 000411663 655_7 $$aElectronic books.$$2lcsh 000411663 852__ $$bebk 000411663 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10173666$$zOnline Access 000411663 909CO $$ooai:library.usi.edu:411663$$pGLOBAL_SET 000411663 980__ $$aEBOOK 000411663 980__ $$aBIB 000411663 982__ $$aEbook 000411663 983__ $$aOnline