000421703 000__ 01366cam\a2200361Ia\4500 000421703 001__ 421703 000421703 005__ 20210513145434.0 000421703 006__ m\\\\\\\\u\\\\\\\\ 000421703 007__ cr\cn||||||||| 000421703 008__ 061004s2007\\\\nyua\\\\sb\\\\001\0\eng\d 000421703 015__ $$aGBA690266$$2bnb 000421703 020__ $$z9781403975058 (hbk.) 000421703 020__ $$z1403975051 (hbk.) 000421703 035__ $$a(CaPaEBR)ebr10185576 000421703 035__ $$a(OCoLC)648297132 000421703 040__ $$aCaPaEBR$$cCaPaEBR 000421703 05014 $$aLC1037$$b.S32 2007eb 000421703 08204 $$a371.334$$222 000421703 1001_ $$aShaffer, David Williamson. 000421703 24510 $$aHow computer games help children learn$$h[electronic resource] /$$cDavid Williamson Shaffer ; foreword by James Paul Gee. 000421703 260__ $$aNew York, N.Y. ;$$aBasingstoke :$$bPalgrave Macmillan,$$c2007. 000421703 300__ $$axii, 242 p. :$$bill. 000421703 504__ $$aIncludes bibliographical references and index. 000421703 506__ $$aAccess limited to authorized users. 000421703 650_0 $$aCareer education$$xComputer-assisted instruction. 000421703 650_0 $$aVocational guidance$$xComputer-assisted instruction. 000421703 650_0 $$aComputer games. 000421703 650_0 $$aLearning, Psychology of. 000421703 650_0 $$aVirtual reality in education. 000421703 655_7 $$aElectronic books.$$2lcsh 000421703 852__ $$bebk 000421703 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10185576$$zOnline Access 000421703 909CO $$ooai:library.usi.edu:421703$$pGLOBAL_SET 000421703 980__ $$aEBOOK 000421703 980__ $$aBIB 000421703 982__ $$aEbook 000421703 983__ $$aOnline