000426437 000__ 01355cam\a2200349Ia\4500 000426437 001__ 426437 000426437 005__ 20210513150223.0 000426437 006__ m\\\\\\\\u\\\\\\\\ 000426437 007__ cr\cn||||||||| 000426437 008__ 100126s2010\\\\inu\\\\\sb\\\s001\0\eng\d 000426437 010__ $$z 2010002058 000426437 020__ $$z9780253355249 (cl : alk. paper) 000426437 020__ $$z9780253222312 (pb : alk. paper) 000426437 035__ $$a(CaPaEBR)ebr10415909 000426437 035__ $$a(OCoLC)668395684 000426437 040__ $$aCaPaEBR$$cCaPaEBR 000426437 05014 $$aPN1995.9.V46$$bB76 2010eb 000426437 08204 $$a338.4/77948$$222 000426437 1001_ $$aBrookey, Robert Alan,$$d1959- 000426437 24510 $$aHollywood gamers$$h[electronic resource] :$$bdigital convergence in the film and video game industries /$$cRobert Alan Brookey. 000426437 260__ $$aBloomington :$$bIndiana University Press,$$c2010. 000426437 300__ $$ax, 174 p. 000426437 504__ $$aIncludes bibliographical references and index. 000426437 506__ $$aAccess limited to authorized users. 000426437 650_0 $$aMotion pictures and video games. 000426437 650_0 $$aMotion picture industry$$xTechnological innovations. 000426437 650_0 $$aVideo games industry$$xTechnological innovations. 000426437 650_0 $$aConvergence (Telecommunication) 000426437 655_0 $$aElectronic books. 000426437 85280 $$bebk$$hProquest Ebook Central Academic Complete 000426437 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10415909$$zOnline Access 000426437 909CO $$ooai:library.usi.edu:426437$$pGLOBAL_SET 000426437 980__ $$aEBOOK 000426437 980__ $$aBIB 000426437 982__ $$aEbook 000426437 983__ $$aOnline