Linked e-resources
Details
Table of Contents
1. From reaction-diffusion to Physarum computing. 1.1. Reaction-diffusion computers. 1.2. Limitations of reaction-diffusion computers. 1.3. Physarum polycephalum. 1.4. Physarum as encapsulated reaction-diffusion computer. 1.5. Dawn of Physarum computing
2. Experimenting with Physarum. 2.1. Where to get plasmodium of P. polycephalum. 2.2. Physarum farms. 2.3. Dishes and scanners. 2.4. Data input with food. 2.5. Substrates. 2.6. Nutrient-rich vs. non-nutrient substrates. 2.7. Sensing. 2.8. Modeling plasmodium. 2.9. Summary
3. Physarum solves mazes. 3.1. Multiple-site start. 3.2. Single-site start. 3.3. Summary
4. Plane tessellation. 4.1. The ubiquitous diagram. 4.2. Physarum construction of Voronoi diagram. 4.3. Summary
5. Oregonator model of Physarum growing trees. 5.1. What a BZ medium could not do. 5.2. Physarum and Oregonator. 5.3. Building trees with Oregonator. 5.4. Validating simulation by experiments. 5.5. Summary
6. Does the plasmodium follow Toussaint hierarchy? 6.1. Proximity graphs. 6.2. Plasmodium network and Toussaint hierarchy. 6.3. Preparing for graph growing. 6.4. Growing graph from a single point. 6.5. Growing from all points. 6.6. Physarum hierarchy. 6.7. Summary
7. Physarum gates. 7.1. XOR gate anyone? 7.2. Ballistics of Physarum localizations. 7.3. Physarum gates. 7.4. Simulation of Physarum gates. 7.5. Simulated one-bit half-adder. 7.6. Why do we use a non-nutrient substrate? 7.7. Summary
8. Kolmogorov-Uspensky machine in plasmodium. 8.1. Physarum machines. 8.2. Example of Physarum machine solving simple task. 8.3. On parallelism. 8.4. Summary
9. Reconfiguring Physarum machines with attractants. 9.1. Fusion and multiplication of active zones. 9.2. Translating active zone. 9.3. Reconfiguration of Physarum machine. 9.4. Summary
10. Programming Physarum machines with light. 10.1. Physarum and light. 10.2. Designing control domains. 10.3. Trees and waves. 10.4. Diverting plasmodium. 10.5. Inertia. 10.6. Multiplying plasmodium waves. 10.7. Foraging around obstacles. 10.8. Routing signals in Physarum machine. 10.9. Disobedience. 10.10. Summary
11. Routing Physarum with repellents. 11.1. Avoiding repellents on nutrient-rich substrate. 11.2. Operating on non-nutrient substrate. 11.3. Operation DEFLECT. 11.4. Operation MULTIPLY. 11.5. Operation MERGE. 11.6. Summary
12. Physarum manipulators. 12.1. Plasmodium on water surface. 12.2. Manipulating floating objects. 12.3. Summary
13. Physarum boats. 13.1. Random wandering. 13.2. Sliding. 13.3. Pushing. 13.4. Anchoring. 13.5. Propelling. 13.6. Cellular automaton model. 13.7. Physarum tugboat. 13.8. On failures. 13.9. Summary
14. Manipulating substances with Physarum machine. 14.1. Operations with colored substances. 14.2. Transfer of substances to specified location. 14.3. Mixing substances. 14.4. Superpositions of TRANSFER and MIX operations. 14.5. Summary
15. Road planning with slime mould. 15.1. United Kingdom in a gel. 15.2. Development of transport links. 15.3. Weighted Physarum graphs. 15.4. Physarum vs. Department for Transport. 15.5. Proximity graphs and motorways. 15.6. Imitating disasters. 15.7. Summary.
2. Experimenting with Physarum. 2.1. Where to get plasmodium of P. polycephalum. 2.2. Physarum farms. 2.3. Dishes and scanners. 2.4. Data input with food. 2.5. Substrates. 2.6. Nutrient-rich vs. non-nutrient substrates. 2.7. Sensing. 2.8. Modeling plasmodium. 2.9. Summary
3. Physarum solves mazes. 3.1. Multiple-site start. 3.2. Single-site start. 3.3. Summary
4. Plane tessellation. 4.1. The ubiquitous diagram. 4.2. Physarum construction of Voronoi diagram. 4.3. Summary
5. Oregonator model of Physarum growing trees. 5.1. What a BZ medium could not do. 5.2. Physarum and Oregonator. 5.3. Building trees with Oregonator. 5.4. Validating simulation by experiments. 5.5. Summary
6. Does the plasmodium follow Toussaint hierarchy? 6.1. Proximity graphs. 6.2. Plasmodium network and Toussaint hierarchy. 6.3. Preparing for graph growing. 6.4. Growing graph from a single point. 6.5. Growing from all points. 6.6. Physarum hierarchy. 6.7. Summary
7. Physarum gates. 7.1. XOR gate anyone? 7.2. Ballistics of Physarum localizations. 7.3. Physarum gates. 7.4. Simulation of Physarum gates. 7.5. Simulated one-bit half-adder. 7.6. Why do we use a non-nutrient substrate? 7.7. Summary
8. Kolmogorov-Uspensky machine in plasmodium. 8.1. Physarum machines. 8.2. Example of Physarum machine solving simple task. 8.3. On parallelism. 8.4. Summary
9. Reconfiguring Physarum machines with attractants. 9.1. Fusion and multiplication of active zones. 9.2. Translating active zone. 9.3. Reconfiguration of Physarum machine. 9.4. Summary
10. Programming Physarum machines with light. 10.1. Physarum and light. 10.2. Designing control domains. 10.3. Trees and waves. 10.4. Diverting plasmodium. 10.5. Inertia. 10.6. Multiplying plasmodium waves. 10.7. Foraging around obstacles. 10.8. Routing signals in Physarum machine. 10.9. Disobedience. 10.10. Summary
11. Routing Physarum with repellents. 11.1. Avoiding repellents on nutrient-rich substrate. 11.2. Operating on non-nutrient substrate. 11.3. Operation DEFLECT. 11.4. Operation MULTIPLY. 11.5. Operation MERGE. 11.6. Summary
12. Physarum manipulators. 12.1. Plasmodium on water surface. 12.2. Manipulating floating objects. 12.3. Summary
13. Physarum boats. 13.1. Random wandering. 13.2. Sliding. 13.3. Pushing. 13.4. Anchoring. 13.5. Propelling. 13.6. Cellular automaton model. 13.7. Physarum tugboat. 13.8. On failures. 13.9. Summary
14. Manipulating substances with Physarum machine. 14.1. Operations with colored substances. 14.2. Transfer of substances to specified location. 14.3. Mixing substances. 14.4. Superpositions of TRANSFER and MIX operations. 14.5. Summary
15. Road planning with slime mould. 15.1. United Kingdom in a gel. 15.2. Development of transport links. 15.3. Weighted Physarum graphs. 15.4. Physarum vs. Department for Transport. 15.5. Proximity graphs and motorways. 15.6. Imitating disasters. 15.7. Summary.