000432438 000__ 01637nam\a2200469Ia\4500 000432438 001__ 432438 000432438 003__ MiAaPQ 000432438 005__ 20211102003735.0 000432438 006__ m\\\\\o\\d\\\\\\\\ 000432438 007__ cr\cn\nnnunnun 000432438 008__ 100521s2010\\\\mdu\\\\\ob\\\\001\0\eng\d 000432438 010__ $$z 2010021097 000432438 020__ $$z9780739147009 000432438 020__ $$z0739147005 000432438 020__ $$z9780739147023 000432438 020__ $$z0739147021 000432438 035__ $$a(MiAaPQ)EBC634254 000432438 035__ $$a(Au-PeEL)EBL634254 000432438 035__ $$a(CaPaEBR)ebr10434921 000432438 035__ $$a(CaONFJC)MIL292187 000432438 035__ $$a(OCoLC)699510866 000432438 040__ $$aMiAaPQ$$cMiAaPQ$$dMiAaPQ 000432438 050_4 $$aGV1469.34.S63$$bU76 2010 000432438 24500 $$aUtopic dreams and apocalyptic fantasies:$$bcritical approaches to researching video game play /$$cedited by J. Talmadge Wright, David G. Embrick, and András Lukács. 000432438 260__ $$aLanham, Md. :$$bRowman & Littlefield Publishers,$$cc2010. 000432438 300__ $$axii, 274 p. 000432438 336__ $$atext$$2rdacontent 000432438 337__ $$acomputer$$2rdamedia 000432438 338__ $$aonline resource$$2rdacarrier 000432438 504__ $$aIncludes bibliographical references and index. 000432438 506__ $$aAccess limited to authorized users. 000432438 650_0 $$aVideo games$$xSocial aspects. 000432438 650_0 $$aVideo games industry$$xSocial aspects. 000432438 655_0 $$aElectronic books 000432438 7001_ $$aWright, J. Talmadge. 000432438 7001_ $$aEmbrick, David G. 000432438 7001_ $$aLukács, András. 000432438 852__ $$bebk 000432438 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=634254$$zOnline Access 000432438 909CO $$ooai:library.usi.edu:432438$$pGLOBAL_SET 000432438 980__ $$aBIB 000432438 980__ $$aEBOOK 000432438 982__ $$aEbook 000432438 983__ $$aOnline