000434624 000__ 02305cam\a2200361\a\4500 000434624 001__ 434624 000434624 005__ 20210513151953.0 000434624 008__ 110506s2011\\\\nyua\\\\\b\\\\001\0\eng\\ 000434624 010__ $$a 2011017769 000434624 020__ $$a9780807751992 (alk. paper) 000434624 020__ $$a0807751995 (alk. paper) 000434624 020__ $$a9780807751985 (pbk. : alk. paper) 000434624 020__ $$a0807751987 (pbk. : alk. paper) 000434624 035__ $$a(OCoLC)ocn693810771 000434624 035__ $$a434624 000434624 040__ $$aDLC$$cDLC$$dYDX$$dBTCTA$$dYDXCP$$dGGN$$dMNW$$dIG#$$dCDX$$dIAD$$dMIX$$dUKMGB$$dBDX 000434624 049__ $$aISEA 000434624 05000 $$aGV1469.3$$b.S76 2011 000434624 08200 $$a794.8/2071$$223 000434624 1001_ $$aSquire, Kurt. 000434624 24510 $$aVideo games and learning :$$bteaching and participatory culture in the digital age /$$cKurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins. 000434624 260__ $$aNew York :$$bTeachers College Press,$$cc2011. 000434624 300__ $$axvi, 253 p. :$$bill. ;$$c26 cm. 000434624 4901_ $$aTechnology, education--connections : the TEC series 000434624 504__ $$aIncludes bibliographical references and index. 000434624 5050_ $$aPossible worlds : why study video games? Aren't they a waste of time? -- Ideological worlds : what makes a "good" educational game? -- Teaching with games : learning through play -- Community organizing for participatory learning -- Games-to-teach : designing games for learning -- Games in classrooms : replaying history -- The aesthetics of play -- Design literacy : productive play -- Games go to school : situated learning, adaptable curricula -- The future of games for learning -- Coda: on researching the effectiveness of educational interventions. 000434624 520__ $$aCan we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. 000434624 650_0 $$aVideo games$$xStudy and teaching. 000434624 650_0 $$aVideo games and children. 000434624 650_0 $$aEducation$$xEffect of technological innovations on. 000434624 650_0 $$aComputer-assisted instruction$$zUnited States. 000434624 7001_ $$aJenkins, Henry,$$d1958- 000434624 830_0 $$aTEC series. 000434624 85200 $$bgen$$hGV1469.3$$i.S76$$i2011 000434624 909CO $$ooai:library.usi.edu:434624$$pGLOBAL_SET 000434624 980__ $$aBIB 000434624 980__ $$aBOOK