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Table of Contents
Introduction
The Eliza effect
Computer game fictions
Making models
The tale-spin effect
Character and author intelligence
Authoring systems
The SimCity effect
Playable language and nonsimulative processes
Conclusion
Afterword.
The Eliza effect
Computer game fictions
Making models
The tale-spin effect
Character and author intelligence
Authoring systems
The SimCity effect
Playable language and nonsimulative processes
Conclusion
Afterword.