000457153 000__ 01145cam\a2200325Ia\4500 000457153 001__ 457153 000457153 005__ 20210513160910.0 000457153 006__ m\\\\\\\\d\\\\\\\\ 000457153 007__ cr\cn||||||||| 000457153 008__ 080502s2008\\\\maua\\\\sb\\\\001\0\eng\d 000457153 010__ $$z 2008019730 000457153 020__ $$z0262141019 000457153 020__ $$z9780262141017 000457153 035__ $$a(CaPaEBR)ebr10269460 000457153 035__ $$a(OCoLC)646788332 000457153 040__ $$aCaPaEBR$$cCaPaEBR 000457153 05014 $$aGV1469.3$$b.N58 2008eb 000457153 08204 $$a794.8$$222 000457153 1001_ $$aNitsche, Michael,$$d1968- 000457153 24510 $$aVideo game spaces$$h[electronic resource] :$$bimage, play, and structure in 3D game worlds /$$cMichael Nitsche. 000457153 260__ $$aCambridge, Mass. :$$bMIT Press,$$cc2008. 000457153 300__ $$aviii, 305 p. :$$bill. 000457153 504__ $$aIncludes bibliographical references and index. 000457153 506__ $$aAccess limited to authorized users. 000457153 650_0 $$aVideo games. 000457153 650_0 $$aThree-dimensional display systems. 000457153 655_7 $$aElectronic books.$$2lcsh 000457153 852__ $$bebk 000457153 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10269460$$zOnline Access 000457153 909CO $$ooai:library.usi.edu:457153$$pGLOBAL_SET 000457153 980__ $$aEBOOK 000457153 980__ $$aBIB 000457153 982__ $$aEbook 000457153 983__ $$aOnline