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Table of Contents
Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation
1. From the Military-Industrial to the Military-Entertainment Complex
2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames
3. Logistical Space: Flight Simulators and the Animation of Virtual Reality
4. Military Gametime: History, Narrative, and Temporality in Cinema and Games
5. The Game of Life: Experiences of the First-Person Shooter
6. Other Players in Other Spaces: War and Online Games
7. Playing Through: The Future of Alternative and Critical Game Projects
Conclusion: The Challenge of SimulationNotes
Index.
1. From the Military-Industrial to the Military-Entertainment Complex
2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames
3. Logistical Space: Flight Simulators and the Animation of Virtual Reality
4. Military Gametime: History, Narrative, and Temporality in Cinema and Games
5. The Game of Life: Experiences of the First-Person Shooter
6. Other Players in Other Spaces: War and Online Games
7. Playing Through: The Future of Alternative and Critical Game Projects
Conclusion: The Challenge of SimulationNotes
Index.