000485830 000__ 01055cam\a2200289Ia\4500 000485830 001__ 485830 000485830 005__ 20210513171038.0 000485830 006__ m\\\\\o\\d\\\\\\\\ 000485830 007__ cr\cn||||||||| 000485830 008__ 121224s2012\\\\enka\\\\o\\\\\001\0\eng\d 000485830 020__ $$z9781849519625 000485830 020__ $$z9781849519632 (ebook) 000485830 035__ $$a(CaPaEBR)ebr10632728 000485830 035__ $$a(OCoLC)847713899 000485830 040__ $$aCaPaEBR$$cCaPaEBR 000485830 05014 $$aQA76.76.C672$$bF47 2012eb 000485830 1001_ $$aFeronato, Emanuele. 000485830 24510 $$aBox2D for Flash games$$h[electronic resource] :$$bcreate amazing and realistic physics-based Flash games using Box2D /$$cEmanuele Feronato. 000485830 260__ $$aBirmingham, UK :$$bPackt Pub.,$$c2012. 000485830 300__ $$aii, 150 p. :$$bill. 000485830 500__ $$aIncludes index. 000485830 506__ $$aAccess limited to authorized users. 000485830 63000 $$aFlash (Computer file) 000485830 650_0 $$aComputer games$$xProgramming. 000485830 852__ $$bebk 000485830 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10632728$$zOnline Access 000485830 909CO $$ooai:library.usi.edu:485830$$pGLOBAL_SET 000485830 980__ $$aEBOOK 000485830 980__ $$aBIB 000485830 982__ $$aEbook 000485830 983__ $$aOnline