000688312 000__ 01415cam\a2200349\a\4500 000688312 001__ 688312 000688312 005__ 20210515092540.0 000688312 006__ m\\\\\o\\d\\\\\\\\ 000688312 007__ cr\cn||||||||| 000688312 008__ 120801s2013\\\\mau\\\\\ob\\\\001\0\eng\d 000688312 010__ $$z 2012026836 000688312 020__ $$z9780262019057 (hardcover : alk. paper) 000688312 020__ $$z9780262313124 $$qelectronic book 000688312 035__ $$a(CaPaEBR)ebr10661916 000688312 035__ $$a(OCoLC)829233221 000688312 040__ $$aCaPaEBR$$cCaPaEBR 000688312 05014 $$aGV1469.3$$b.J87 2013eb 000688312 08204 $$a794.8$$223 000688312 1001_ $$aJuul, Jesper,$$d1970- 000688312 24514 $$aThe art of failure$$h[electronic resource] :$$ban essay on the pain of playing video games /$$cJesper Juul. 000688312 260__ $$aCambridge, Mass. :$$bMIT Press,$$cc2013. 000688312 300__ $$axiii, 157 p. 000688312 4900_ $$aPlayful thinking 000688312 504__ $$aIncludes bibliographical references and index. 000688312 5050_ $$aIntroduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. 000688312 506__ $$aAccess limited to authorized users. 000688312 650_0 $$aVideo games$$xPsychological aspects. 000688312 650_0 $$aVideo games$$xPhilosophy. 000688312 650_0 $$aFailure (Psychology) 000688312 852__ $$bebk 000688312 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10661916$$zOnline Access 000688312 909CO $$ooai:library.usi.edu:688312$$pGLOBAL_SET 000688312 980__ $$aEBOOK 000688312 980__ $$aBIB 000688312 982__ $$aEbook 000688312 983__ $$aOnline