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Raphic novels: youth media for the content classroom
Guidelines for using graphic novels in the content classroom
Using graphic novels to teach English and the language arts
Using graphic novels to teach history
Using graphic novels to teach science
Using graphic novels to teach math
Concluding thoughts on moving forward
Appendix A: Graphic novels by discipline
Appendix B: Graphic novel resources
Appendix C: Graphic lessons and CCSS.

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