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Introduction: to build a past that will "stand the test of time": discovering historical facts, assembling historical narratives / Andrew B.R. Elliott and Matthew Wilhelm Kapell
The same river twice: historical representation and the value of simulation in the Total War, Civilization, and Patrician franchises / Rolfe Daus Peterson, Andrew Justin Miller, and Sean Joseph Fedorko
What is "old" in video games? / Dan Reynolds
Affording history: Civilization and the ecological approach / Adam Chapman
Phantasms of Rome: video games and cultural identity / Emily Joy Bembeneck
Modeling indigenous peoples: unpacking ideology in Sid Meier's Colonization / Rebecca Mir and Trevor Owens
Dominance and the Aztec empire: representations in Age of Empires II and Medieval II: Total War / Joshua D. Holdenried with Nicolas Trépanier
Historical novel revived: the heyday of Romance of the Three Kingdoms role-playing games / Hyuk-chan Kwon
Falling in love with history: Japanese girls' Otome sexuality and queering historical imagination / Kazumi Hasegawa
Selective authenticity and the playable past / Andrew J. Salvati and Jonathan M. Bullinger
The strange attraction of simulation: realism, authenticity, virtuality / Josef Köstlbauer
Modding the historians' code: historical verisimilitude and the counterfactual imagination / Tom Apperley
Modding as digital reenactment: a case study of the Battlefield series / Gareth Crabtree
Historical veneers: anachronism, simulation, and art history in Assassin's Creed II / Douglas N. Dow
"This game of sudden death": simulating air combat of the first World War/ Andrew Wackerfuss
"The reality behind it all is very true": Call of Duty: Black Ops and the remembrance of the Cold War / Clemens Reisner
Refighting the Cold War: video games and speculative history / Marcus Schulzke
Strategic digital defense: video games and Reagan's 'Star Wars' program, 1980-1987 / William M. Knoblauch
Fallout and yesterday's impossible tomorrow / Joseph A. November
Irony and American historical consciousness in Fallout 3 / Tom Cutterham
The historical conception of biohazard in Biohazard/Resident Evil / Robert Mejia and Ryuta Komaki
The struggle with gnosis: ancient religion and future technology in the Xenosaga series / Erin Evans
Conclusion(s): playing at true myths, engaging with authentic histories / Matthew Wilhelm Kapell and Andrew B.R. Elliott.

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