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TÜV Nord in 3D: Avatars at Work ; From Second Life to the Web 3D
How Linden Lab Built a Virtual World for Business and Education
Transforming Ideas to Innovations: A Methodology for 3D Systems Development
Second Life as a Social Experiment
Social Navigation for Learning in Immersive Worlds
3D Digital Environments for Virtual Teams
Second Life as a Virtual Lab Environment
Taking the Distance out of Learning for Students through a Virtual World
Pedagogical and Psychological Impacts of Teaching and Learning in Virtual Realities
Virtual World-Building: Implications for Education and Training
Game-based Elements to Upgrade Bots to Non-Player Characters in Support of Educators
Collaborative Learning in Virtual Environments
Business Meets Community in Virtual Berlin
Supporting Diverse Needs of Learning Groups: Towards Highly Flexible Learning Settings in Collaborative 3D Virtual Environments
Transforming Ideas to Innovations: A Methodology for 3D Systems Development.

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