000696129 000__ 04237cam\a2200469Ki\4500 000696129 001__ 696129 000696129 005__ 20230306135639.0 000696129 006__ m\\\\\o\\d\\\\\\\\ 000696129 007__ cr\cnu|||unuuu 000696129 008__ 131219s2014\\\\si\a\\\\o\\\\\001\0\eng\d 000696129 020__ $$a9789814560320 $$qelectronic book 000696129 020__ $$a9814560324 $$qelectronic book 000696129 020__ $$z9789814560313 000696129 0247_ $$a10.1007/978-981-4560-32-0$$2doi 000696129 035__ $$aSP(OCoLC)ocn865580520 000696129 035__ $$aSP(OCoLC)865580520 000696129 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dN$T$$dYDXCP$$dCOO$$dCOD$$dGGVRL 000696129 049__ $$aISEA 000696129 050_4 $$aQA76.9.C65 000696129 08204 $$a003/.3$$223 000696129 24500 $$aSimulations, serious games and their applications$$h[electronic resource] /$$cYiyu Cai, Sui Lin Goei, editors. 000696129 264_1 $$aSingapore :$$bSpringer,$$c2014. 000696129 300__ $$a1 online resource (x, 258 pages) :$$billustrations (some color). 000696129 336__ $$atext$$btxt$$2rdacontent 000696129 337__ $$acomputer$$bc$$2rdamedia 000696129 338__ $$aonline resource$$bcr$$2rdacarrier 000696129 4901_ $$aGaming media and social effects,$$x2197-9685 000696129 500__ $$aIncludes index. 000696129 504__ $$aIncludes bibliographical references and index. 000696129 5050_ $$aCollision detection using axis aligned bounding boxes / Panpan Cai [and six others] -- Ink diffusion simulation in Chinese calligraphy using Navier-Stokes equation / Yuzhi Ren [and three others] -- Cloth simulation and virtual try-on with kinect based on human body adaptation / Yuzhe Zhang, Jianmin Zheng and Nadia Magnenat-Thalmann -- Integrating EEG modality in serious games for rehabilitation of mental patients / Chun Siong Lee [and five others] -- Multi-link-ahead conflicts prediction in dynamic seaport environments / Qing Li, Jasmine Siu Lee Lam and Henry Shing Leung Fan -- Long vehicle turning / Yong Chen [and six others] -- Reliable and fast conservative advancement for physically realistic rigid body simulation / XY Zhang -- The use of virtual worlds and serious gaming in education / Wim Trooster -- Serious games for e-health care / Voravika Wattanasoontorn, Ruben Jesus Garcia Hernandez and Mateu Sbert -- GF engine / Hock Soon Seah [and five others] -- A virtual CNC training system / Peiling Liu and Cheng-Feng Zhu -- Updated GameTools : libraries for easier advanced graphics in serious gaming / Ruben Jesus Garcia [and three others] -- Dolphins : a serious simulation game / Noel K.H. Chia [and three others] -- Gender differences in learning molecular biology using virtual learning environments / Sandra Tan -- Transfer of training of an educational serious game : the effectiveness of the CASHIER TRAINER / E.A.P.B (Esther) Oprins and J.E (Hans) Korteling. 000696129 506__ $$aAccess limited to authorized users. 000696129 520__ $$aThis book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).? All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality. 000696129 588__ $$aDescription based on online resource; title from PDF title page (SpringerLink, viewed November 11, 2013). 000696129 650_0 $$aSimulation games. 000696129 650_0 $$aComputer simulation. 000696129 7001_ $$aCai, Yiyu,$$eeditor of compilation. 000696129 7001_ $$aGoei, Sui Lin,$$eeditor of compilation. 000696129 830_0 $$aGaming media and social effects.$$x2197-9685 000696129 85280 $$bebk$$hSpringerLink 000696129 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://dx.doi.org/10.1007/978-981-4560-32-0$$zOnline Access 000696129 909CO $$ooai:library.usi.edu:696129$$pGLOBAL_SET 000696129 980__ $$aEBOOK 000696129 980__ $$aBIB 000696129 982__ $$aEbook 000696129 983__ $$aOnline 000696129 994__ $$a92$$bISE