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Collision detection using axis aligned bounding boxes / Panpan Cai [and six others]
Ink diffusion simulation in Chinese calligraphy using Navier-Stokes equation / Yuzhi Ren [and three others]
Cloth simulation and virtual try-on with kinect based on human body adaptation / Yuzhe Zhang, Jianmin Zheng and Nadia Magnenat-Thalmann
Integrating EEG modality in serious games for rehabilitation of mental patients / Chun Siong Lee [and five others]
Multi-link-ahead conflicts prediction in dynamic seaport environments / Qing Li, Jasmine Siu Lee Lam and Henry Shing Leung Fan
Long vehicle turning / Yong Chen [and six others]
Reliable and fast conservative advancement for physically realistic rigid body simulation / XY Zhang
The use of virtual worlds and serious gaming in education / Wim Trooster
Serious games for e-health care / Voravika Wattanasoontorn, Ruben Jesus Garcia Hernandez and Mateu Sbert
GF engine / Hock Soon Seah [and five others]
A virtual CNC training system / Peiling Liu and Cheng-Feng Zhu
Updated GameTools : libraries for easier advanced graphics in serious gaming / Ruben Jesus Garcia [and three others]
Dolphins : a serious simulation game / Noel K.H. Chia [and three others]
Gender differences in learning molecular biology using virtual learning environments / Sandra Tan
Transfer of training of an educational serious game : the effectiveness of the CASHIER TRAINER / E.A.P.B (Esther) Oprins and J.E (Hans) Korteling.

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