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The Karate Kid Method of Problem Based Learning
Hungry Wolves, Creepy Sheepies: The Gamification of the Programmer's Classroom
Teaching and Learning in Technical IT Courses
Towards an Egalitarian Pedagogy for the Millennial Generation: A Reflection
Higher Education Classroom Community Game: Together We Are Smarter
The Tinker Toy Challenge : Peeking Under the Cloak of Invisibility in Information System Design
Learning by Design
Teaching Structured Analytical Thinking?with Data using Visual-analytic Tools
The Analytic Decision Game
Cyber Forensic War Room: An Immersion into IT Aspects of Public Policy
Semester Projects on Human-Computer Interaction as Service and Outreach
Enterprise Integration: An Experiential Learning Model
Immersive Learning
Leveraging Mobile Technology to Enhance both Competition and Cooperation in an Undergraduate
Teaching Information Security with Virtual Laboratories
Using Video to Establish Immediacy with Students in Distance Education Courses
Reflections on Blended Learning
Chronicles of the Partially Distributed Team Project: Learning to Teach Students to Collaborate in Global Teams.

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