@article{697645, note = {Includes author index.}, author = {Cazenave, Tristan, and Winands, Mark H. M., and Iida, Hiroyuki,}, url = {http://library.usi.edu/record/697645}, title = {Computer games Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised selected papers / [electronic resource] :. Computer Games Workshop}, abstract = {This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.}, doi = {https://doi.org/10.1007/978-3-319-05428-5}, recid = {697645}, pages = {1 online resource (xi, 133 pages) :}, }