000697645 000__ 02939cam\a2200529Ki\4500 000697645 001__ 697645 000697645 005__ 20230306135749.0 000697645 006__ m\\\\\o\\d\\\\\\\\ 000697645 007__ cr\cnu|||unuuu 000697645 008__ 140421s2014\\\\sz\a\\\\o\\\\\101\0\eng\d 000697645 0167_ $$a016645172$$2Uk 000697645 020__ $$a9783319054285 $$qelectronic book 000697645 020__ $$a3319054287 $$qelectronic book 000697645 020__ $$z9783319054278 000697645 0247_ $$a10.1007/978-3-319-05428-5$$2doi 000697645 035__ $$aSP(OCoLC)ocn877824191 000697645 035__ $$aSP(OCoLC)877824191 000697645 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dDEBBG$$dUKMGB$$dCOO 000697645 049__ $$aISEA 000697645 050_4 $$aGV1469.15 000697645 08204 $$a794.8$$223 000697645 1112_ $$aComputer Games Workshop$$d(2013 :$$cBeijing, China) 000697645 24510 $$aComputer games$$h[electronic resource] :$$bWorkshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised selected papers /$$cTristan Cazenave, Mark H.M. Winands, Hiroyuki Iida (eds.). 000697645 2463_ $$aCGW 2013 000697645 264_1 $$aCham :$$bSpringer,$$c2014. 000697645 300__ $$a1 online resource (xi, 133 pages) :$$billustrations. 000697645 336__ $$atext$$btxt$$2rdacontent 000697645 337__ $$acomputer$$bc$$2rdamedia 000697645 338__ $$aonline resource$$bcr$$2rdacarrier 000697645 4901_ $$aCommunications in Computer and Information Science,$$x1865-0929 ;$$v408 000697645 500__ $$aIncludes author index. 000697645 506__ $$aAccess limited to authorized users. 000697645 520__ $$aThis book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing. 000697645 588__ $$aDescription based on online resource; title from PDF title page (SpringerLink, viewed April 7, 2014). 000697645 650_0 $$aComputer games$$vCongresses. 000697645 650_0 $$aComputer games$$xProgramming$$vCongresses. 000697645 7001_ $$aCazenave, Tristan,$$eeditor of compilation. 000697645 7001_ $$aWinands, Mark H. M.,$$eeditor of compilation. 000697645 7001_ $$aIida, Hiroyuki,$$d1962-,$$eeditor of compilation. 000697645 7112_ $$aInternational Joint Conference on Artificial Intelligence$$n(23rd :$$d2013 :$$cBeijing, China) 000697645 7760_ $$z9783319054278 000697645 7760_ $$z9783319054285 000697645 830_0 $$aCommunications in computer and information science ;$$v408.$$x1865-0929 000697645 852__ $$bebk 000697645 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://dx.doi.org/10.1007/978-3-319-05428-5$$zOnline Access 000697645 909CO $$ooai:library.usi.edu:697645$$pGLOBAL_SET 000697645 980__ $$aEBOOK 000697645 980__ $$aBIB 000697645 982__ $$aEbook 000697645 983__ $$aOnline 000697645 994__ $$a92$$bISE